Privacy Policy — Next Stop: Europe
Last updated: 14 September 2026
This policy explains what Next Stop: Europe (“the game”) does with data. It covers the iOS and Android versions published by FutureApps AI Prosta Spółka Akcyjna (FUTUREAPPS AI P.S.A.) (“we”, “us”).
The short version
The game is single-player and works completely offline. Your saves, settings and records never leave your device. There are no adverts, no advertising identifiers, no purchases and no accounts of ours.
Three things can send data off your device, and all three are optional and switched off until you turn them on. If you never touch them, the game sends nothing anywhere.
| Feature | Default | What leaves your device |
|---|---|---|
| Share gameplay analytics | Off | Anonymous gameplay events (e.g. “a route was created with 3 stops”) |
| Send diagnostic reports | Off | Crash type and program stack trace — never the error message |
| Leaderboards | Off until you sign in | Your daily-challenge score, via Apple or Google |
Who we are
FutureApps AI Prosta Spółka Akcyjna (FUTUREAPPS AI P.S.A.)
KRS: 0001183162 · NIP: 5170461317
Registered in Poland
[email protected]
For the purposes of the UK and EU General Data Protection Regulation, we are the data controller for the optional analytics and diagnostic reports described below. Apple and Google are independent controllers for the leaderboard and platform-account data they handle.
What the game stores on your device
The game keeps the following as ordinary files inside its own app folder:
- your campaign save, challenge results and personal records;
- your settings, including language, sound, accessibility and the two privacy switches below.
These files stay on your device. We cannot read them, and they are not backed up to any server of ours. They are removed when you uninstall the game. Your device’s own backup service (iCloud, Google Backup) may include them according to your device settings and the relevant platform’s policy, not ours.
The game reads the modification time of its own save file so it can show you when a campaign was last played. That timestamp is never transmitted.
Optional: gameplay analytics
Off by default. You can turn it on or off at any time under Settings → Share gameplay analytics.
When enabled, the game uses Google Firebase Analytics to record a small, fixed set of gameplay events so we can see which parts of the game are too hard, too slow or never used. The complete list of events is:
- a play session started;
- a route was created or extended, with the number of stops;
- a country was unlocked, with which country in the game;
- a station became overloaded, or recovered, with which city in the game;
- the tutorial was completed;
- a run finished, with its result;
- an action was refused, with the reason code.
Every event also carries the language the game is displayed in and a flag marking internal test builds.
These are events about the game, not about you. The “city” and “country” in these events are places on the game’s map of Europe — they say where your trains are, not where you are. We do not collect your location, your IP address is not used by us to locate you, and no event contains your name, email, contacts, photos, files or any identifier you have given us.
Advertising consent signals are explicitly set to denied in the code, and no advertising or attribution SDK is present in the app.
If you switch analytics off, the game instructs Firebase to stop collecting and to delete the analytics data associated with the installation.
Optional: diagnostic (crash) reports
Off by default, and controlled separately from analytics under Settings → Send diagnostic reports.
When enabled, the game uses Google Firebase Crashlytics to report crashes and errors so we can fix them. A report contains the type of error and the program stack trace — the list of code locations involved.
We deliberately do not send the error message itself, because an error message can contain a file path, a fragment of your save, or an account detail. Only the error’s category and type are transmitted.
If this setting is off, the game deletes any crash reports that are waiting to be sent rather than sending them.
Optional: leaderboards
The daily challenge can post your score to a leaderboard. This requires you to sign in to Apple Game Center (iOS) or Google Play Games (Android). Signing in is your choice; the whole game, including the daily challenge, is playable without it.
If you sign in:
- your score for that day’s challenge is submitted to Apple or Google;
- your platform display name and avatar are shown to other players on the leaderboard, exactly as they are for any other game using that service;
- the leaderboard itself is displayed by Apple’s or Google’s own screen.
We do not operate accounts, we do not run a server that stores your scores, and we never copy your Game Center or Play Games identity into analytics. Your use of these services is governed by Apple’s Privacy Policy and Google’s Privacy Policy.
To stop taking part, sign out of Game Center or Play Games in your device settings, or stop submitting scores. Removing a score already on a platform leaderboard is handled by that platform.
What we never collect
To be explicit, the game does not collect or process:
- adverts of any kind, advertising identifiers (IDFA / AAID), or data for targeted advertising — there is no ad SDK in the app;
- your precise or coarse location;
- contacts, photos, files, calendar, or browsing history;
- your microphone or camera — game audio plays bundled sound files only, and nothing is recorded;
- purchases or payment details — the game has no in-app purchases;
- any account, email address or password of ours, because we do not have accounts.
We do not sell personal data, and we do not share it for cross-context behavioural advertising.
Who your data is shared with
Only the providers needed for the optional features above:
| Provider | What for | When |
|---|---|---|
| Google (Firebase Analytics) | Gameplay analytics | Only if you enable analytics |
| Google (Firebase Crashlytics) | Crash diagnostics | Only if you enable diagnostics |
| Apple (Game Center) | Leaderboards | Only if you sign in, iOS |
| Google (Play Games Services) | Leaderboards | Only if you sign in, Android |
We do not share data with anyone else, and there are no data brokers, advertising networks or analytics resellers involved.
International transfers
Firebase, Game Center and Play Games are operated by Google and Apple, who process data on infrastructure located in several countries including the United States. Where data is transferred outside the UK or the European Economic Area, those transfers rely on the safeguards Google and Apple put in place, such as the European Commission’s standard contractual clauses. Their policies, linked above, describe this in detail.
How long data is kept
- On your device: until you delete the save, reset the game, or uninstall it.
- Analytics: retained by Firebase under our project’s retention setting, and deleted for your installation when you switch analytics off.
- Crash reports: retained by Crashlytics for its standard reporting period (Crashlytics keeps crash data for up to 90 days).
- Leaderboard scores: kept by Apple or Google for as long as their leaderboard exists, under their policies.
Children
The game is suitable for a general audience and contains no advertising, no purchases and no chat or other communication between players.
We do not knowingly collect personal data from children below the age at which consent is required in their country (16 in the EU unless a member state sets it lower; 13 in the UK and the United States). The optional analytics and diagnostics switches are off until someone turns them on, and neither collects information that identifies a person. If you believe a child has provided us with personal data, contact us at [email protected] and we will delete it.
Your rights
If you are in the UK or the European Economic Area, you have the right to access, correct, erase, restrict or object to our processing of your personal data, and to data portability. Because the optional data we receive is not linked to your name, an email address or any account, we usually cannot single out your records from anyone else’s — in that case the most reliable way to exercise your rights is the in-app control:
- To withdraw consent: switch Share gameplay analytics or Send diagnostic reports off in Settings. This stops collection immediately, and switching analytics off also deletes that installation’s analytics data.
- To erase everything held on your device: uninstall the game.
Our legal basis for the optional analytics and diagnostic reports is your consent, given by switching them on, and withdrawable at any time without affecting the game. Our legal basis for leaderboard participation is the performance of the service you asked for by signing in.
You also have the right to lodge a complaint with your national data protection authority. In Poland this is the President of the Personal Data Protection Office (Prezes Urzędu Ochrony Danych Osobowych), ul. Stawki 2, 00-193 Warszawa.
United States residents
We do not sell personal information and we do not share it for cross-context behavioural advertising, as those terms are used in the California Consumer Privacy Act and comparable state laws. You have the right to know what we collect, to request deletion, to correct inaccurate information, and not to be discriminated against for exercising those rights. Use the contact address below, or the in-app switches described above.
Changes to this policy
If the game changes what it collects, this page is updated and the date at the top changes with it. Material changes will be noted in the app’s release notes for the version that introduces them.
Contact
Privacy questions and requests: [email protected]
FutureApps AI Prosta Spółka Akcyjna (FUTUREAPPS AI P.S.A.)
KRS: 0001183162 · NIP: 5170461317
Registered in Poland
Game data and attribution
This section is about the game’s content, not about you, and is included for completeness.
The map uses city names, coordinates and populations from GeoNames (cities500 extract, CC BY 4.0) and country outlines from Natural Earth (public domain). Both datasets are bundled with the game and read offline; the game makes no requests to GeoNames, to any map tile service, or to any other geographic service. Nothing about your own location or country is derived from them.
Ferry and tunnel corridors on the map are simplified, fictional game links and do not describe real railway services.